Counter-Strike Creator Works on New Game
Co-creator of still popular 10+ year old Counter-strike, Mihn Le, wants a game to call his own. Him and his small team in South Korea have been working on a new Counter-strike-esque shooter called Tactical Intervention.
Le worked for Valve on many Counter-strike projects, one of which was supposed to be Counter-strike 2. The game eventually was shelved, and with mounting pressure from Valve for Le to do something big, Le decided it was time for him and Valve to part ways.
Le then moved in with his parents in Vancouver and attempted to create a brand new game, but he experienced much difficulty trying to do everything basically on his own, and this new project bit the dust.
From there, Le moved to South Korea in 2008 when a friend put him in touch with a South Korean businessman with capital who was looking to get into the video game industry. Le was allowed an office and small support staff (including another programmer). They began work on Tactical Intervention. A year later, Tactical Intervention is nearly completed.
According to Le, “I enjoyed Counter-Strike, but I wanted to have my own game. I was never able to put in all the cool features I wanted because the people who played Counter-Strike would [complain] about all the changes. They liked the game as it is.”
Tactical Intervention operates on the same engine as Counter-strike and offers similar graphics. Le even admits that “Graphics-wise, I know it’s not the best,” but with Tactical Intervention Le was able to introduce aspects of the game he was unable to with CS. One being the appearance of active civilians on all levels. They run around and react to the events around them, and even being used by terrorists as human shields. Another being the introduction of attack dogs of the German Shepherd or Rottweiler variety, which are meant to, at the command of their master, stun an enemy.
Tactical Intervention also addresses issues from Counter-strike such as camping, waiting and sniping. “I hated how powerful snipers were in Counter-Strike,” said Minh. “They really unbalanced the game.”With players camping sniping points around maps, games took way too long, especially for those just watching. This is resolved by making the rounds shorter.
“I just want to make a game that’s a lot of fun for people to play; something that’s not complicated,” said Le.
Tactical Intervention will be entering beta-testing soon, and is estimated to be released by the end of the year.